3D
ASSETS

My journey with 3D began in high school when I was asked to develop our 75th anniversary year book with a close friend. I remember building the book's cover-page using 3DS Max on a severely under-powered Sony desktop. It crashed, lagged, stalled, had no GPU but nonetheless i was hooked.

Below is a collection of renderings I share with my social media feed which I try to post to as much as possible.

Key Deliverables

3D Elements / Video Game Assets

3D Environment Concept Design

Motion Graphics and Interactive Applications

Looping Visualizations and Concert VFX

Daily Visuals rendered using Cinema 4D and Octane Render.

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Visualization Dev Life Cycle
CLIENTS IVE WORKED WITH
DAILY 3D POSTS
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