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3D
ASSETS

My journey with 3D began in high school when I was asked to develop our 75th anniversary year book with a close friend. I remember building the book's cover-page using 3DS Max on a severely under-powered Sony desktop. It crashed, lagged, stalled, had no GPU but nonetheless i was hooked.
Below is a collection of renderings I share with my social media feed which I try to post to as much as possible.
Key Deliverables
3D Elements / Video Game Assets
3D Environment Concept Design
Motion Graphics and Interactive Applications
Looping Visualizations and Concert VFX
Visuals and Interaction design using C4D & Unreal Engine.

Visualization Dev Life Cycle


CLIENTS IVE WORKED WITH




DAILY 3D POSTS
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